Beau Hudak · Director

Games · Trailers · Campaigns

Beau Hudak

Director

Credits

Worked with

Nintendo · Blizzard · EA · Activision · Square Enix · SEGA · Roblox · Telltale Games · Scopely

On franchises like

Overwatch · Minecraft · Fortnite · EA FC · World of Warcraft · Pokémon

See the full credits
Logline

A trailer editor who became a creative director, then built a studio to make games feel like events.

For more than a decade I've helped game teams launch, grow, and celebrate their worlds, from the first cut of a trailer to campaigns that fill arenas.

How I work

The Process

Stage 1 · The idea

Find

I dig into the game, the players, and the moment until the right idea shows up: the one that's true to the world and impossible to ignore.

Stage 2 · The concept

Shape

I turn that idea into a concept everyone can see, with scripts, boards, and a clear point of view that gets teams and stakeholders on board.

Stage 3 · The work

Direct

I lead the crew across live action, capture, motion, and edit, keeping every frame in service of the idea.

Stage 4 · The launch

Deliver

I ship on schedule and at the bar the franchise deserves, ready for launch day, the livestream, or the arena.

Let's make something worth watching.

Continue?

beau.hudak@gmail.com